Returnal tells the story of Selene Vassos after she crash-lands on an alien planet called Atropos. As she emerges from her ship and tries to locate the origin of a mysterious signal, things start to get very weird and time-loopy very quickly. Of course, this all serves to contextualize the fact that this is a roguelike and built on the idea of repeated runs through the same environments, but it’s also a clever storytelling device. Selene is able to find logs left by her former selves, which slowly starts to peel back the layers of Returnal’s central questions. Housemarque even goes a step further by incorporating a number of surreal and chilling PT-esque first-person segments where Selene must explore her memories and nightmares.
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